Category: Release

0.4.0 Release Notes

Summary

Our Winter Beta Update is now here! This update finishes off the story in Lakure! Look forward to traveling the province, conversing with locals, and convincing Lord Katerina to help you!

This update also contains a large number of technical improvements we made over the summer which were previous released in the demo update a few months ago. Another thing of note is that all of SFX has been redone and updated, and we’ve added some new features like books and eavesdropping.

We recommend making a copy of your save files (the .sqlite files) in your game directory before continuing. There should be no issues, but we do upgrade the files in this release.

If you come across any issues, feel free to send us a Tweet or DM, message on the Discord Server, or shoot us an email. Bug reports and feature requests can also be logged here.

Release Notes

Added

  • Added a number of enemy, player, and equipment name strings to the translation file
  • Added new debate facts
  • Added new debates
  • Added new cutscenes
  • Added new skits
  • Added more SFX, and added new SFX to existing cutscenes
  • Added new item icons
  • Added new audio
  • Added NPCs and houses to Lakure, and unblocked the city
  • Added new character sprites
  • Added books
  • Added eavesdropping events
  • Added new overworld tiles

Fixed

  • Fixed UI briefly appearing after transitioning screens before an event plays
  • Fixed lists accidentally cutting off Text
  • Fixed flashing when starting a cutscene
  • Fixed flashing when changing maps during a cutscene
  • Fixed actors during cutscenes sometimes not appearing
  • Fixed Shop Confirm Button not working

Other

  • Upgraded to Gamemaker 2.3
  • Converted & consolidated all of the cutscenes to a new system
  • Converted & consolidated all of the skits to a new system
  • Refactored how quests are stored and loaded
  • Refactored how debate statements are stored and loaded
  • Redid all of the pre-existing SFX

0.3.1 Release Notes

Summary

It’s been almost one year since we released our graphical overhaul demo! This demo was really big since not only did we redo a TON of assets, we also switched game engines to Gamemaker, adjusted story content, and addressed a lot of feedback.

We’ve been working hard on development since then, and decided to release an update to the demo with all of the improvements we’ve made! We hope you all enjoy it, and maybe find some requested features down below!

It is available to download on Itch, Gamejolt and Steam.

We recommend making a copy of your save files (the .sqlite files) in your game directory before continuing. There should be no issues, but we do upgrade the files in this release.

If you come across any issues, feel free to send us a Tweet or DM, message on the Discord Server, or shoot us an email. Bug reports and feature requests can also be logged here.

Highlights

Status Point Shortcut

We often watch people who post Let’s Plays or do live streams of the game, and something we noticed a LOT was that people would often forget to use their status points they gained when levelling up.

Generally speaking, setting one or two points can make a very big difference in battle, so after going through a whole area, and then facing a boss, you might find yourself in a lot of trouble. In fact, lots of people failed when fighting the first boss battle because they forgot to set points.

Although we have a reminder in the main menu screen, it wasn’t enough, and we wanted to provide an unobtrusive way to remind you about it. So now when you have status points to spend, you will have a shortcut on the HUD to the skills screen beside the main menu icon!

Full Screen Support

Something that was highly requested was the ability to fullscreen the game. A big reason why we haven’t supported it thus far is that Gataela’s UI is not pixelated, while the game itself is. This means that either the pixel art is blurry or the UI is pixelated when scaling.

We took the first step to add this to the game, and it’s now available in the demo!

Please keep in mind this is more “experimental” and will be improved over time, but we hope that this will help those who had difficulty with the smaller windowed size of the game.

Difficulty Options

We’ve started to add difficulty options! Two options that are now available in the demo is “Enemy HP Multiplier” and “Enemy EXP Multiplier”.

If you’re finding turn-based battles take too long, try decreasing the amount of HP the enemies have. If you dislike grinding, increase the amount of EXP you get from battles! These options can be changed at any time while playing, so we hope you can tweak the game to your preferences!

Battle Improvements

We have made a TON of battle improvements within this release such as displaying levels, adding criticals and misses, adding chances to fail escaping from battles among other fixes such as fixing the block and dodge skills, and how stats are used during battle!

Please see the release notes for full details on what sort of changes we’ve made!

Release Notes

Added

  • Added a block animation for when the Block skill plays
  • Added a dodge animation for when the Dodge skill plays
  • Added swapping party members
  • Added a level indicator to enemies in turn-based battles
  • Added NPCs in the market when coming back from Cole’s encounter
  • Added a number of enemy, player, and equipment name strings to the translation file
  • Added new debate facts
  • Added an animation to text boxes when they appear
  • Added Battle Critical Font
  • Added load from save on the game over screen
  • Added color variations for Bandit Girl and Bandit Boy characters
  • Added the ability for enemies to have randomized color variations & ensured they matched the overworld when engaging with them
  • Added dialogue to man outside Vuni’s inn
  • Added a blocker to Wiska Forest to prevent early entry
  • Added a chance to fail escaping
  • Added max and min inventory item counts
  • HP bars will now change color to better reflect remaining percents
  • Added gameover modals
  • Added a short input delay when a text box appears to prevent spamming the button and missing key dialogue
  • When a character levels up, they will gain new skills if appropriate
  • Added a shortcut to adding points to your character’s stats
  • Added Criticals and Misses to battles
  • Added confirm changes modal to a number of menu screens
  • Added new difficulty options: modify the enemy’s EXP and HP values using a multiplier.
  • Skills can level up after use
  • Added first pass of fullscreen mode

Fixed

  • Fixed UI briefly appearing after transitioning screens before an event plays
  • Fixed camera abruptly jumping to follow Rob in opening cutscene
  • Fixed crash in inventory when no items exist
  • Fixed camera during Cole’s encounter from having a tangent with the outside wall
  • Fixed lists accidentally cutting off Text
  • Fixed player sprite ordering issue in mountains near border with chimney
  • Fixed transition bug to the north east of Pharyon
  • Fixed missing boundaries near the mountain flower field
  • Fixed transition bug when heading between the Villa and the Town in Wynoa
  • Fixed main menu opening with interact key
  • Fixed text for post-Wiska Forest quest to be clear where to go in Wynoa
  • Fixed being unable to interact with the innkeep npc or use the inn in Vuni
  • Fixed learned recipes not being saved properly
  • Fixed crafting resulting in the wrong learned recipe
  • Fixed key items not being readded to the crafting grid after experimenting
  • Fixed a bug where you could accidentally soft-lock the game by interacting with the minimap just after starting a cutscene
  • Fixed typo in opening cutscene
  • Fixed player getting stuck when transitioning in to western Wynoa
  • Fixed sprite overlay issue in eastern Wynoa
  • Fixed character walking in place after battles
  • Fixed ambience audio blipping out when transitioning screens
  • Fixed area name continuously appearing when standing on a trigger
  • Fixed hidden collidable objects being interactable
  • Fixed transition bug in mountains
  • Fixed a HMS format bug when playing for over 10 hours
  • Fixed Big Meanie skit not being removed after the relevant quests
  • Fixed Block and Dodge to now work correctly
  • Fixed skill information not being included when calculating battle damage
  • Fixed equipment information not being included when calculating battle stats
  • Fixed boss battles being marked as being escape-able
  • Fixed line beside skit button on the HUD
  • Fixed party members not correctly executing their actions in the right order during battles
  • Fixed shadow appearing wrong in Vuni behind a house
  • Fixed a number of bugs in the Equipment Screen
  • Fixed tile checking for water was incorrect
  • Fixed a potential save crash
  • Fixed flashing when starting a cutscene
  • Fixed flashing when changing maps during a cutscene
  • Fixed actors during cutscenes sometimes not appearing

Other

  • Replaced Battle Damage Font
  • Made running children unstoppable
  • Refactored how quests are stored and loaded
  • Made the Turn Based & Debate Battle Results Screen show all characters that leveled up
  • Updated cutscenes and overworld NPCs to use the new bandit color variations
  • Adjusted some dialogue during the flower hunt quest
  • Upgraded saved files to gain facts in previous cutscenes
  • Upgraded to Gamemaker 2.3
  • Converted & consolidated all of the cutscenes to a new system

0.3.0 Release Notes

Summary

The Summer Beta Update is here! As mentioned previously, this update is quite large, as we’ve finished off the story in the province of Wynoa for now, and have moved on to province of Lakure!

We’ve added a large number of maps, skits, story, a new dungeon, a new party member and new art, along with more bug fixes and enhancements.

Please note that due to the current work to rebalance the economy and battles that the new province lacks items and enemies in the overworld. This will be adjusted over time, as the next beta update plans to flesh out the province more.

We recommend making a copy of your save files (the .sqlite files) in your game directory before continuing. There should be no issues, but we do upgrade the files in this release.

If you come across any issues, feel free to send us a Tweet or DM, message on the Discord Server, or shoot us an email. Bug reports and feature requests can also be logged here.

Release Notes

Added

  • The province of Lakure: 24 new overworld maps
    • Note: The game now has 50 overworld maps.
  • The towns of Itaea, Roatte and Lakure
    • Note: Lakure is temporarily blocked off for the next content update.
  • A new dungeon
  • More skits
  • A new party member
  • A chance to fail escaping
  • Max and min inventory item counts
  • Gamepad configuration options – not currently available
  • HP bars will now change color to better reflect remaining percents
  • Gameover modals
  • A short input delay when a text box appears to prevent spamming the button and missing key dialogue
  • New enemy types
  • When a character levels up, they will gain new skills if appropriate
  • A shortcut to adding points to your character’s stats
  • Criticals and Misses have been added to battles
  • Debate results screen will show everyone who has levelled up, similar to the Turn-Based results screen
  • A new cutscene system.
    • Note: There is a mixing of old and new cutscene systems now. After the 2.3 Gamemaker update during Q3 or Q4 we will be transitioning to the new cutscene system to fix a number of annoying bugs, such as flashing screens, or disappearing NPCs.
  • Confirm changes modal to a number of menu screens
  • New difficulty options: modify the enemy’s EXP and HP values using a multiplier.
  • Skills can level up after use

Fixed

  • Block and Dodge now work correctly
  • Skill information not being included when calculating battle damage
  • Equipment information not being included when calculating battle stats
  • Boss battles being marked as being escape-able
  • Line beside skit button on the HUD
  • Party members were not correctly executing their actions in the right order during battles
  • Shadow appearing wrong in Vuni behind a house
  • A number of bugs in the Equipment Screen
  • Tile checking for water was incorrect
  • Potential save crash

Other

  • Added a number of unit tests to verify stability of the game in key areas going forward. Along with adding the framework for simulating battles to balance the game better, this will help avoid users finding potential bugs.
  • Added command-line building of Gataela and a nightly process to run unit tests. This will ensure that if the game breaks, we’re notified the day of, instead of during testing. Should result in more stability going forward.

0.2.0 Release Notes

Summary

This is the first beta update of 2020! As mentioned previously, this update is fairly small to both get in the habit of quarterly releases, and also to prepare for Summer’s beta release which will be quite large.

This update continues the main story, adds a new debate, skits, new art, and contains a number of bug fixes and enhancements.

We recommend making a copy of your save files (the .sqlite files) in your game directory before continuing. There should be no issues, but we do upgrade the files in this release.

If you come across any issues, feel free to send us a Tweet or DM, message on the Discord Server, or shoot us an email.

Release Notes

Added

  • Added a number of maps for Q2 release – currently inaccessible
  • Added a block animation for when the Block skill plays. Note: block is still not fully implemented
  • Added a dodge animation for when the Dodge skill plays. Note: dodge is still not fully implemented
  • Added swapping party members
  • Added a level indicator to enemies in turn-based battles
  • Added NPCs in the market when coming back from Cole’s encounter
  • Added a number of enemy and player name strings to the translation file
  • Added new debate facts
  • Added a new main story quest
  • Added new skits
  • Added a new debate
  • Added new quests which will function as main story quests or side quests depending on past actions
  • Added an animation to text boxes when they appear
  • Added Battle Critical Font
  • Added load from save on the game over screen
  • Added color variations for Bandit Girl and Bandit Boy characters
  • Added the ability for enemies to have randomized color variations & ensured they matched the overworld when engaging with them
  • Added dialogue to man outside Vuni’s inn
  • Added a blocker to Wiska Forest to prevent early entry
  • Added Wislaw’s sprites
  • Added unit tests for some utilities

Fixed

  • Fixed UI briefly appearing after transitioning screens before an event plays
  • Fixed camera abruptly jumping to follow Rob in opening cutscene
  • Fixed crash in inventory when no items exist
  • Fixed camera during Cole’s encounter from having a tangent with the outside wall
  • Fixed lists accidentally cutting off Text
  • Fixed player sprite ordering issue in mountains near border with chimney
  • Fixed transition bug to the north east of Pharyon
  • Fixed missing boundaries near the mountain flower field
  • Fixed transition bug when heading between the Villa and the Town in Wynoa
  • Fixed main menu opening with interact key
  • Fixed text for post-Wiska Forest quest to be clear where to go in Wynoa
  • Fixed being unable to interact with the innkeep npc or use the inn in Vuni
  • Fixed learned recipes not being saved properly
  • Fixed crafting resulting in the wrong learned recipe
  • Fixed key items not being readded to the crafting grid after experimenting
  • Fixed a bug where you could accidentally soft-lock the game by interacting with the minimap just after starting a cutscene
  • Fixed typo in opening cutscene
  • Fixed player getting stuck when transitioning in to western Wynoa
  • Fixed sprite overlay issue in eastern Wynoa
  • Fixed character walking in place after battles
  • Fixed ambience audio blipping out when transitioning screens
  • Fixed area name continuously appearing when standing on a trigger
  • Fixed hidden collidable objects being interactable
  • Fixed transition bug in mountains
  • Fixed a HMS format bug when playing for over 10 hours
  • Fixed Big Meanie skit not being removed after the relevant quests

Other

  • Replaced Battle Damage Font
  • Made running children unstoppable
  • Refactored how quests are stored and loaded
  • Made the Turn Based Battle Results Screen show all characters that leveled up
  • Updated cutscenes and overworld NPCs to use the new bandit color variations
  • Adjusted some dialogue during the flower hunt quest
  • Upgraded saved files to gain facts in previous cutscenes
  • Incremented version number

0.1.1 Release Notes

This is a small patch to address a couple of bugs reported by people. It is available to download on Itch, Gamejolt and Steam.

  • Fixed a crash in the Inventory screen when no items were available. This typically occurred when going from the items section to the weapons section with no weapons in your inventory.
  • Fixed a bug where optional details (ex. Health) were not cleared when switching between sections in the Inventory screen.