Category: Progress Update

May 2022 Progress Update

Spring has sprung and May has arrived! Here’s our progress over the last month~

Province Update

Our major focus right now has been on completing the last province of the game. Last month we showed you how the bottom left of the province was developing, and this month you can see that we’ve just about completed it!

April 2022
May 2022

Our main focus in April was to finish off those two towns and most of their surrounding areas. With their completion, we’ve officially finished all of the small towns!

The small areas to the north near the river will be handled when we start dealing with the transition maps between provinces. As for the area to the bottom right, we’ll start working on it when we get to the center of the province.

Our next focus is to finish our last city – the capital Ziacia! Cities take a lot of work to get done, as you can see below with our progress on Olvia. Hopefully it’ll be done and dusted as we move into June!

What’s Next?

As we’ve mentioned, our two major focuses right now is the province and writing the end of the game. As you would expect – there’s not a whole lot we can say about that! We’ll be continuing on that this month, as well as working on more passive animals.

April 2022 Progress Update

Happy April Fools Day! Here’s what the team was up to during March!

Demo Update

First and foremost, if you happened to miss it, we had a demo update (and a patch) that went live during the start of the month! This update comes with a Gamemaker Engine upgrade, various bug fixes and some tweaks here and there. It is available to download on Itch, Gamejolt and Steam.

Province Update

We’ve been continuing to work on the last province. Now that Olvia is complete we’ve been slowly working our way out into the surrounding areas. Our main theme for this province is “grey and rocky”, so for example areas closer to the mountains in the south will have more grey rock showing and less vegetation, while areas north towards Wiska Forest will be more green and lively. We’ve also thrown in a colorful wildflower field and a small pond ✨

Most of this work is done weekly on our Twitch channel, so feel free to stop by and get a behind the scenes preview.

And speaking of the new province, we released a short video showing off the new overworld theme!

SFX Update

We’re happy to announce that all of the previous SFXs have been updated! These SFXs have been updated to match the new battle animations, and we’ve added a few new special ones for the new provincial designs.

What’s Next?

We are continuing to work our way through creating the last province, as well as writing updates, new passive animals and so on. We’re hoping to finish off writing some difficult scenes at the end of the game in the next few months, and begin working on improving both the turn-based and debate battles!

March 2022 Progress Update

Happy March! We hope everyone was well during February. That month always seems to go by so quickly. Here’s what the team was up to!

Olvia

This month our key focus was to get the city of Olvia complete. Olvia is the major city of the last zone (excluding the capital) and was intended to be the most Steampunk feeling city. Pictured above, is the city stitched together across two separate maps.

Olvia is located snug into the base of the Saren-Croix Mountain range, and is known far and wide as a city of opportunities. In the past it was primarily a mining town that grew in size, but with the advent of steam technology it was the first city to fully convert to the new power source. Many people come to the city either to strike riches in the mines, or to try their luck with steam technology.

Debate Portraits

It’s been a while since our last update on the Debate Battles, but we are continuing to make progress on all of the major character debates by focusing on adjusting expressions and updating older placeholder assets. For example, pictured above we have Wislaw, the Lord of Wynoa, and Brianne, the Lord of Vescha giving us their best smiles~

What’s Next

Now that Olvia is complete, we will begin working on the neighboring areas as we fill out the mountain range. We will also be continuing to work on SFX, writing and other items. In the meanwhile, earlier in January we mentioned that we were considering releasing a demo update with all of the bug fixes we’ve accomplished in the past year. This update will be coming out sometime in the next week!

We hope everyone continues to stay safe and keep well, and please look forward to the update~

February 2022 Progress Update

We hope everyone had a good start to the new year! Here’s what we’ve been up to during January!

The Last Province

This month we started working on the last province – a mountainous region surrounded by the Saren-Croix Mountains! This area is the southern-most of Gataela, and is home to both the capital Ziacia, and the mining and research city Olvia! A lot of our work this past month was setting up and deciding on the design for the region. We also began designing Olvia, which is intended to be our most Steampunk looking city. We hope to finish this off this month, so look forward to more details then!

More Friends

We’ve been continuing to work on adding more friends and animals into the game. Pictured above are just some of the different variations of birds we will be adding. Can you guess what each type is?

What’s Next

We will continue to focus on levels and story! Our main goal for the next month will be to complete Olvia, and begin working on filling in the surrounding regions.

January 2022 Progress Update

Happy New Year! We hope everyone had a relaxing holiday season. Here’s what we’ve been up to in December, what we accomplished over the year, and some goals for 2022!

December 2021

December was a little bit of a slow month, as we took some time to relax and visit family and friends. That being said, we did get a few things done, such as:

  • New enemy animations
  • Finishing some palette swaps for cats/dogs/birds
  • Finished updating older maps with the new biome
  • Fixed all user reported bugs (and a few others)
  • TTBattle infrastructure upgrades & planning
  • More cutscene writing

2021 Review

The past year was hectic and we accomplished a lot more than we expected. The biggest example of this is what happened with the in-game world map. Just to show off how much has changed, take a look at the images below!

As you can see, we increased the game world size by at least 25%, leaving only the bottom section left to go. We also:

  • Released a Beta Update
  • Fulfilled some Backer Rewards
  • Added Font Accessibility Options
  • Upgraded and added all the Battle animations and SFXs
  • A variety of TTBattle Upgrades such as:
    • Group Skills
    • Respawn Timers
    • Battle Class Visuals for Player Characters
    • Reimplemented Status Effects with new animations
    • Added differing chances for group-wide status effect skills
    • Skipping turns now has an animation
  • We added a bug and feature report form
  • We released a new trailer
  • The new overworld tiles for the new biomes were completed
  • As seen above, we completed a new biome/province
  • We worked on new VFX for the overworld, such as flag animations
  • New enemies, emote bubbles and running animations!
  • Skill and Item icons were updated with a 1080p version
  • We worked on creating passive animals, such as cats, dogs, birds, frogs and others
  • We worked on UI animations and improvements
  • Almost finished the soundtrack
  • And we’ve been streaming regularly on Twitch!

2022 Plans

So what do we have planned for 2022? Well, it’s a little bit more of the same, but we want to focus on finishing up a lot of areas that are currently in progress, such as:

  • Finish TTBattle planning, upgrades, and implementation
  • Finish adding new enemies and skills, including relevant SFX
  • Finish adding all of the overworld maps to Gataela (that bottom section in the above images)
  • Shader improvements, such as the house shader for performance, or the water shader for visuals
  • Finish end of game rewrite
  • Add all of the cutscenes and skits for the end of the game
  • Rewriting debates
  • Writing and adding side quests

We are also considering releasing a demo update with all of the bug fixes, and maybe a TTBattle specific demo to get feedback on how the system plays at some point during the year.

In the meantime, we hope you all continue to stay safe!