0.7.0 Release Notes

Summary

Welcome to the big ol’ grand ✨ Performance Update ✨. We’ve improved loading, we’ve improved transitions, we’ve improved shaders, surfaces, FPS stability, memory usage – the list goes on! We’ve also added a few QoL changes, a little bit of polish and a bunch of various bug fixes. Plus a bunch of engine upgrades! See the change log for the full list of changes.

It is available to download on Itch, Gamejolt and Steam.

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Change Log

Improvements

  • Drastically improved performance for loading maps, transitioning between screens, etc.
  • Improved performance for shadows, interiors, tall grass, overworld objects and the minimap
  • Improved performance for all entities that use surfaces and shaders
  • Sped up most screen transitions
  • Lengthened the DBattle transition
  • Added a splash screen on startup
  • Lower BGM when ambience is playing
  • Added button hover effects
  • Added party swap animation
  • Made some improvements to SFX
  • Added VFX when running over sand, dirt, water, etc.
  • When gaining items, items that you can use in battle are auto assigned to the battle wheel if there is an empty space
  • Party portraits are now always displayed in the inventory

Fixed

  • Fixed many, many, many issues related to Gamemaker upgrades (70+)
  • Fixed some flickering that may occur when starting cutscenes
  • Fixed confusing minimap arrow in bandit camp
  • Fixed crash when interacting with certain bandits in the bandit camp
  • Fixed an area where you could get stuck and soft-lock in the bandit camp
  • Fixed an area where you could get stuck near wiska forest
  • Fixed some enemy attacks not occurring
  • Fixed the countdown clock showing hours in battles
  • Fixed DBattle music playing after a transition and not before
  • Fixed party members who are not in party any more levelling up and gaining exp in debates
  • Fixed Continue From Save breaking when in a battle triggered by a cutscene
  • Fixed flashing battle bar at the start of TTBattles
  • Fixed use item in inventory not applying when clicking on the characters face
  • Fixed automatic inventory assignment causing duplicate entries
  • Fixed white border on fighters in opening cutscene
  • Fixed action events not visible after valid cutscene without map reload
  • Fixed post cutscene events may run out of order when loading a map
  • Fixed shaders breaking when entering into the menu from inside of a house
  • Fixed an infinite popup that may occur when interacting with a locked door
  • Fixed input may be checked when the window is unfocused
  • Fixed double shader effect inside buildings
  • Fixed laggy skill up button
  • Fixed being able to click on buttons during a screen transition
  • Fixed infinite dialog box popup
  • Fixed minimap crashes
  • Fixed interior crashes
  • Fixed title screen buttons disappearing when pressing back at the start of the game

Other

  • Upgraded Gamemaker to v2023.11.1.160 Runtime
  • Upgraded Steamworks SDK
  • Upgraded DLLs to work with x64 configurations
  • Reimplemented all Debates to use Chatterbox
  • Changed input handling to use Input