Summary
This is the first beta update of 2020! As mentioned previously, this update is fairly small to both get in the habit of quarterly releases, and also to prepare for Summer’s beta release which will be quite large.
This update continues the main story, adds a new debate, skits, new art, and contains a number of bug fixes and enhancements.
We recommend making a copy of your save files (the .sqlite files) in your game directory before continuing. There should be no issues, but we do upgrade the files in this release.
If you come across any issues, feel free to send us a Tweet or DM, message on the Discord Server, or shoot us an email.
Release Notes
Added
- Added a number of maps for Q2 release – currently inaccessible
- Added a block animation for when the Block skill plays. Note: block is still not fully implemented
- Added a dodge animation for when the Dodge skill plays. Note: dodge is still not fully implemented
- Added swapping party members
- Added a level indicator to enemies in turn-based battles
- Added NPCs in the market when coming back from Cole’s encounter
- Added a number of enemy and player name strings to the translation file
- Added new debate facts
- Added a new main story quest
- Added new skits
- Added a new debate
- Added new quests which will function as main story quests or side quests depending on past actions
- Added an animation to text boxes when they appear
- Added Battle Critical Font
- Added load from save on the game over screen
- Added color variations for Bandit Girl and Bandit Boy characters
- Added the ability for enemies to have randomized color variations & ensured they matched the overworld when engaging with them
- Added dialogue to man outside Vuni’s inn
- Added a blocker to Wiska Forest to prevent early entry
- Added Wislaw’s sprites
- Added unit tests for some utilities
Fixed
- Fixed UI briefly appearing after transitioning screens before an event plays
- Fixed camera abruptly jumping to follow Rob in opening cutscene
- Fixed crash in inventory when no items exist
- Fixed camera during Cole’s encounter from having a tangent with the outside wall
- Fixed lists accidentally cutting off Text
- Fixed player sprite ordering issue in mountains near border with chimney
- Fixed transition bug to the north east of Pharyon
- Fixed missing boundaries near the mountain flower field
- Fixed transition bug when heading between the Villa and the Town in Wynoa
- Fixed main menu opening with interact key
- Fixed text for post-Wiska Forest quest to be clear where to go in Wynoa
- Fixed being unable to interact with the innkeep npc or use the inn in Vuni
- Fixed learned recipes not being saved properly
- Fixed crafting resulting in the wrong learned recipe
- Fixed key items not being readded to the crafting grid after experimenting
- Fixed a bug where you could accidentally soft-lock the game by interacting with the minimap just after starting a cutscene
- Fixed typo in opening cutscene
- Fixed player getting stuck when transitioning in to western Wynoa
- Fixed sprite overlay issue in eastern Wynoa
- Fixed character walking in place after battles
- Fixed ambience audio blipping out when transitioning screens
- Fixed area name continuously appearing when standing on a trigger
- Fixed hidden collidable objects being interactable
- Fixed transition bug in mountains
- Fixed a HMS format bug when playing for over 10 hours
- Fixed Big Meanie skit not being removed after the relevant quests
Other
- Replaced Battle Damage Font
- Made running children unstoppable
- Refactored how quests are stored and loaded
- Made the Turn Based Battle Results Screen show all characters that leveled up
- Updated cutscenes and overworld NPCs to use the new bandit color variations
- Adjusted some dialogue during the flower hunt quest
- Upgraded saved files to gain facts in previous cutscenes
- Incremented version number