Happy New Year! We hope everyone is doing well. This month we’ll be talking about what happened in December, what happened in 2019, and what we’re planning to do for 2020!
December 2019
December was focused on getting back into the swing of things after our break in November. We did a lot of planning, story writing, and other supportive work to prepare for this year.
We’ve also started working on the next beta release which is to land sometime around March. We’re aiming for a relatively safe-sized release, so it’s been going quite well thus far, and we’re estimated to be about halfway there. We may end up squeezing in some more bugs fixes than expected, or releasing it early, depending on how planning for the Summer beta goes.
Otherwise, we’ve begun to upload our Twitch development streams to Youtube. Let us know what you think!
2019
2019 was a busy year! We:
- Released the demo update
- Moved to a new site
- Added new music, art, animations and story and a load of new features
- Started Twitch streaming again
- Created a Discord server
- Publicizing our git commits using Discord
- Started archiving dev streams on Youtube
- And more!
2020
So what are we planning to do for 2020?
- Beta Releases every quarter to Beta Testers
- Finishing the Main Story Quest for the game
The beta releases we’ve spoken about many times by now, which should come as no surprise. However, to speak to the second one requires some more explanations.
First, for those unfamiliar with the term Main Story Quest (MSQ), it refers to all of the cutscenes, quests, etc, which are mandatory to complete the game. So to say that we want to finish it, is to mean that we want to have the MSQ in the game, playable, from start to finish by the end of the year.
The story for Gataela was written almost 7 years ago. In trying to get the first demo completed, and then the second one, it has sat there waiting to be added. By the end of the year we don’t want it to be waiting any longer.
However, that does not mean the game would be considered complete. We have a number of side quests and Kickstarter rewards to add to the game too!
Obviously our ideal is to have the game complete this year. However, after seeing how long it took to complete the demo update, we’ve decided to be a little more realistic. That’s why the goal is a little low-bar.
Otherwise, we will also be working on adding new SFX, more graphical updates to non-demo content, new maps, more story, gamepad support, more features and aiming for more platforms (consoles?)!
Thank you for all the support over the past years and we hope you look forward to seeing how Gataela grows this year!